I'm glad they didn't. My favorite thing about the witch in pathfinder was being basically a flying, cackling wizard. Kevin has been playing tabletop games for almost as long as he can remember and currently edits for Jon Brazer Enterprises.As an added bonus, your hexes will likely have higher saving throw DCs than your actual spells, which gives you more ability to debilitate your foes. "It's not a spell, it's a spell-like ability with the hex.It is also affected by an antimagic field, because it is a supernatural ability.All Hexes, unless mentioned otherwise in the specific hex, require a standard action to activate. "You definitely do not need to take a standard action to Feather Fall or use the racial Swim bonus. This hex does become less useful once you have access to overland flight, but it does give you a free way to get flight back should your overland flight be dispelled in the course of a battle. Slumber also has applications outside of combat (like knocking out a lone guard so your rogue can safely sneak by). I read even Walter didn't catch it in the first edition of his general Magus guide, you have to dig through 7 pages on the Paizo forums thread before someone first noted it, and like 12 pages before a Paizo employee referenced it.Also note that, while Ice Tomb reads like it is a physical entombment spell (i.e. You are using feather fall. The charm hex gives them a decent way to contribute when they might otherwise be hamstrung.
pathfinder-1e spells skills witch Yeah, you can interpret the "...she can fly, as per the spell, for a number of minutes per day equal to her level..." bit as suggesting that the ability is always active. The maximum time of flight per day is equal to the witch's level and only the witch level. As not all hexs are not use base per say like Child-Scent (i know it EX) as you have it on all the time.I in my view this hex is giving you the feather fall at will but you are unable to use it if your in a anti magic zone as the hex turns off until you are out of there with any EX hex's still working.Regardless of how you want to parse the text to get there, I suggest that the intent is for it to work like feather fall--i.e. But the flight is an ability that is "as per" using the spell. Rules Questions: Search Thread Search this Thread: Lilith Knight : Sep 25, 2016, 10:42 pm: When a witch with the flight hex reaches a new level thresh hold, does she lose the previous abilities of the hex? That's how your GM should run it, in my opinion. Both by RAW and rediculously obvious RAI. If not, how long do the effects of flight impact the character, provided they don't ever leave the ground? :D ]Accurate Strike from Ultimate Combat is the other Arcana to consider for improved hit percentages.It's generally best to pick only one of the two, if you fight fewer fights a day with tougher foes Accurate Strike is the way to go, if you're going to be fighting more fights Arcane Accuracy is the way to go.Also, generally, in high level games Accurate Strike tends to pull ahead [Look up the Touch AC of most CR20+ creatures compared to their regular AC, and laugh as you hit more than the Fighters/Barbarians], whereas pre 12-14 Arcane Accuracy's cheaper Arcane Pool cost is advantagous.In short, bonuses to attack are the best way to increase your damage per round.

Immediate action when falling.Not always. Witch, Flight Hex: Can my witch use her feather fall and levitate abilities on other creatures? The Shaman equivalent gets unlimitedish Flight at 10th which seems much more in keeping with the general power progression.At 5th level, she can fly, as per the spell, for a number of minutes per day equal to her level.I don't see anything specifying what action it should be. If taken at 3rd or 4th level, this hex also gets you access to a flight speed at 5th level, when you normally have to wait until 7th level to gain the actual spell.