Emotion Enchantment Fear Mental. Success The target babbles incoherently and is stunned 1. Searches must be at least 3 characters. Fear Edit Page ... Necromancy [fear, mind-affecting] Spell Resistance. Heightened (6th) The spell's range increases to 30 feet, and you can target up to 10 creatures. Cast somatic, verbal. Range 30 feet; Targets 1 creature. Failure The target is frightened 2. With a single mental nudge, you can unlock one or more targets’ deepest nightmares.
Check out new settings that allow you to zoom and scroll easily.Updated Dynamic Lighting now does as much and even more than our legacy system!Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!Put your scrollwheel or trackpad to good use! If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell. 252 School necromancy [emotion, fear, mind-affecting]; Level adept 1, antipaladin 1, arcanist 1, bard 1, bloodrager 1, cleric 1, inquisitor 1, medium 1, mesmerist 1, occultist 1, oracle 1, psychic 1, shaman 1, skald 1, sorcerer 1, spiritualist 1, warpriest 1, witch 1, wizard 1 Casting Casting Time 1 standard action Type to search for a spell, item, class — anything! PF2SRD.com (aka PF2SRD or PF2 SRD) is an unofficial Pathfinder 2e (PF2) System Reference Document (SRD) This website uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy.
Cause Fear Source PRPG Core Rulebook pg. You can attempt to counteract a single fear effect that the target suffers from. Pathfinder Compendium. From PathfinderWiki. The target must succeed at a Will saving throw or be frightened for 1d4 rounds. You befuddle your target with strange impulses, causing it to act randomly. This frees only the target, not any other creatures under the fear effect. This website is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit Success The target is frightened 1. You instill courage in the subject, granting it a +4 morale bonus against fear effects for 10 minutes.
You plant fear in the target; it must attempt a Will save. We are expressly prohibited from charging you to use or access this content. Paizo Publishing, LLC. Pathfinder RPG Core Rulebook (1E), p. 281. The effects are determined by the target's Will save. Failure The target is confused for 1 minute. (2009). Fear Spell 1. We use Cookies to help personalize and improve Roll20.
1st: When you cast fear as a 1st-level spell, it affects one living creature of CR 4 or lower at close range (25 feet + 5 feet/2 levels).
Fear. Yes. You can Dismiss the spell. A target that succeeds at its Will saving throw against this spell is shaken for 1 round. You plant fear in the target; it must attempt a Will save.
Page Discussion Meta View ... Special pages; Printable version; Permanent link; Page information; Page values; Fear (Spell) School: Necromancy: Descriptor: fear, mind-affecting Level: Brd 3 ... ↑ Jason Bulmahn et al. It can attempt a new save at the end of each of its turns to end the confusion. Saving Throw Will; Duration varies. For more information on our use of non-essential Cookies, visit our Privacy Policy Updated Dynamic Lighting now does as much and even more than our legacy system!Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!Put your scrollwheel or trackpad to good use!
* Home; Spells; Fear Source: Pathfinder Roleplaying Game Core Rulebook ↓ Attributes. Check out new settings that allow you to zoom and scroll easily. Critical Success The target is unaffected.
Traditions arcane, divine, occult, primal. Type to search for a spell, item, class — anything! Critical Failure The target is frightened 3 and fleeing for 1 round. Remove fear counters and dispels cause fear.